How Pokémon Sleep stats are determined

Every time you catch a Pokémon in Pokémon Sleep, the game rolls three things: ingredient spread, subskills, and nature. Here’s how that works—same logic we use in NewRolly's Unlimited Biscuits.

These three rolls happen once at catch and don't change. They're what the game uses for that Pokémon forever, and what tools like our grader or RaenonX evaluate when you ask "is this one good?"

Ingredient spread

The ingredient spread (AAA, AAB, ABA, etc.) is which ingredients sit in each of the three slots. The letters A, B, and C refer to that species' possible ingredients—each species has its own set. For Bulbasaur, A is Honey, B is Tomato, and C is Potato; the same A/B/C apply to Ivysaur and Venusaur because they share that evolution line. The spread is set when you catch the Pokémon and never changes—not on evolution or level-up. What it has when you befriend it is what it will always have.

Slot 1 is always A. At level 30 the game rolls slot 2 (A or B), and at level 60 it rolls slot 3 (A, B, or C if the species has C). Most species have a third ingredient (C); some have only A and B. The combinations form a decision tree like this:

Slot 1 (L1) fixed
Slot 2 (L30)
1/3 Slot 3 (L60)
A AAA
B AAB
C AAC
2/3 Slot 3 (L60)
A ABA
B ABB
C ABC
For species with A, B, and C. Species with only A and B have the same L1 and L30; at L60 they only roll A or B, so outcomes are AAA, AAB, ABA, ABB.

The game doesn't flip a coin for each slot—it uses fixed odds. That means some spreads are rarer than others. Here's how it works:

Bottom line: B in the second slot is more common than A, so spreads with B in the middle (ABA, ABB, ABC) are more common overall.

Possible combinations and likelihood (same RNG we use in NewRolly's Unlimited Biscuits). For most species (those with A, B, and C):

Species with A, B, and C ingredients
SpreadChance
AAA1/9 (≈11%)
AAB1/9 (≈11%)
AAC1/9 (≈11%)
ABA2/9 (≈22%)
ABB2/9 (≈22%)
ABC2/9 (≈22%)

Exception: Species with only A and B (no C) use the same slot-2 roll but slot 3 can only be A or B, so the odds are:

Species with only A and B ingredients
SpreadChance
AAA1/9 (≈11%)
AAB2/9 (≈22%)
ABA2/9 (≈22%)
ABB4/9 (≈44%)

For ingredient specialists, AAA is often the most desirable because it focuses output on one ingredient; for others it depends on the recipes you want to support.

To look up a species' exact A/B/C options, RaenonX and Serebii both list them.

Subskills

Subskills are rolled at each subskill breakpoint: levels 10, 25, 50, 75, and 100. For each slot the game first rolls a rarity tier (White, Blue, or Gold), then picks one subskill from that tier's pool. The game does not allow duplicate subskills—if it rolls one you already have, it rerolls until it gets a new one.

One way to think about the rarity roll is a six-sided die:

That dice model is a simple way to explain the idea. In practice, RaenonX has done community testing and data collection and estimates the actual in-game distribution may differ from this (e.g. gold may be rarer or more common than a straight 1-in-6). We use the dice logic in our grader and roll tools for consistency; for the latest community estimates, check RaenonX.

Possible combinations and likelihood (dice model). For each of the five subskill slots, the game first rolls a rarity tier. The chance per slot is:

Rarity tier chance per subskill slot
TierChance per slot
White3/6 (50%)
Blue2/6 (≈33%)
Gold1/6 (≈17%)

Which specific subskill appears in a slot depends on that tier's pool (see table below) and the no-duplicate rule—so the chance of a particular 5-slot lineup is harder to state in a simple table. The tier odds above are what the game rolls first for each slot.

Gold is the rarest tier—Berry Finding S, Skill Level Up M, Helping Bonus, and other gold subskills are hard to get and highly valued. Full list by rarity:

NameRarityEffect (one-line)
Berry Finding SGold+1 berry per help (berry specialists: 3 instead of 2)
Helping Speed SWhite+7% helps per day
Helping Speed MBlue+14% helps per day
Ingredient Finder SWhite~+18% ingredient rate
Ingredient Finder MBlue~+36% ingredient rate
Inventory Up SWhiteIncreases ingredient bag capacity
Inventory Up MBlueLarger bag capacity
Inventory Up LBlueLargest bag capacity
Skill Level Up SBlueMain skill level +1
Skill Level Up MGoldMain skill level +2
Skill Trigger SWhite~+18% main skill trigger rate
Skill Trigger MBlue~+36% main skill trigger rate
Dream Shard BonusGoldMore dream shards from sleep
Energy Recovery BonusGoldMore energy recovered for team from sleep
Helping BonusGold+5% helps for whole team (per teammate with it)
Research EXP BonusGoldMore research EXP from sleep
Sleep EXP BonusGoldMore EXP for team from sleep

Worth keeping in mind: a few species change main skill when they evolve (Eeveelutions, Kirlia). The game may not warn you.

If you're evolving one of those, check RaenonX or Serebii for the skill change.

Nature

Nature is a separate roll at catch time. It changes how your Pokémon performs: one stat is boosted and one is lowered (and they must be different). Neutral natures have no boost or penalty. There are 25 possible natures—20 with an up and a down, plus 5 neutral (Bashful, Docile, Hardy, Quirky, Serious). Like ingredient spread and subskills, nature is fixed once you befriend the Pokémon and cannot be changed later.

Possible combinations and likelihood: The game picks one of the 25 natures at random; each is equally likely.

Nature roll
TypeChance
Any specific nature1/25 (4%)
Neutral (Bashful, Docile, Hardy, Quirky, Serious)5/25 (20%)
With stat up/down20/25 (80%)

What the stats do: Nature can boost or lower one of five stats. Each one affects a different part of your helper's performance:

A "good" nature for a given Pokémon usually boosts the stat that fits its specialty (e.g. Ingredient Finding up for an ingredient specialist) and lowers something less important (e.g. EXP Gains down). The table below lists all 25 natures and which stat each raises or lowers, with approximate percentage impact.

Percentages below are community estimates (e.g. Game8); the game does not display exact values. RaenonX can help verify in-game.

NatureUpDown
AdamantSpeed of Help (+10%)Ingredient Finding (−20%)
BoldEnergy Recovery (~10%)Speed of Help (−10%)
BraveSpeed of Help (+10%)EXP Gains (−10%)
CalmMain Skill Chance (+20%)Speed of Help (−10%)
CarefulMain Skill Chance (+20%)Ingredient Finding (−20%)
GentleMain Skill Chance (+20%)Energy Recovery (−10%)
HastyEXP Gains (+10%)Energy Recovery (−10%)
ImpishEnergy Recovery (+10%)Ingredient Finding (−20%)
JollyEXP Gains (+10%)Ingredient Finding (−20%)
LaxEnergy Recovery (+10%)Main Skill Chance (−20%)
LonelySpeed of Help (+10%)Energy Recovery (−10%)
MildIngredient Finding (+20%)Energy Recovery (−10%)
ModestIngredient Finding (+20%)Speed of Help (−10%)
NaiveEXP Gains (+10%)Main Skill Chance (−20%)
NaughtySpeed of Help (+10%)Main Skill Chance (−20%)
QuietIngredient Finding (+20%)EXP Gains (−10%)
RashIngredient Finding (+20%)Main Skill Chance (−20%)
RelaxedEnergy Recovery (+10%)EXP Gains (−10%)
SassyMain Skill Chance (+20%)EXP Gains (−10%)
TimidEXP Gains (+10%)Speed of Help (−10%)
Bashful
Docile
Hardy
Quirky
Serious

Next: NewRolly's Unlimited Biscuits (roll builds) · NewRolly's Rollies (how many catches to a target tier)

Part of RNG & scoring