Main skills in Pokémon Sleep

Your helper Pokémon can trigger main skills at random. Each skill does something different: restore energy, add strength to Snorlax, give ingredients, boost Tasty Chance, and more.

This guide lists every main skill, what it does, and what the S/M/L tier means. Skill specialists can hold two skill procs at once; others hold one.

Energy skills

These skills restore energy so your team can keep helping.

Charge Energy S

Restores energy to the user only. Values scale with skill level (e.g. 12–43 at Lv1–6). Good for keeping that Pokémon productive.

Energizing Cheer S

Restores energy to one random teammate. Values scale with level (e.g. 14–50 at Lv1–6). Helps when one mon is low.

Energy for Everyone S

Restores a set amount of energy to every helper on your team (e.g. 5–18 per helper at Lv1–6). The main team-wide healer; very strong for keeping production high.

These energy skills are often called healers. See which Pokémon have which healing skill.

Strength skills

These add strength directly to Snorlax.

Charge Strength S

Increases Snorlax's strength by a fixed amount (e.g. 400–3002 at Lv1–7). Some species have a variable version (min–max range).

Charge Strength M

Same as Charge Strength S but larger values (e.g. 880–6409 at Lv1–7). M = medium tier, so the numbers are bigger.

Cooking and ingredients

Cooking Power-Up S

Adds extra pot slots for your next cook (e.g. 7–31 slots at Lv1–7). Lets you fit more ingredients in one meal.

Ingredient Magnet S

Gives you a batch of random ingredients (e.g. 6–24 at Lv1–7). Goes to your bag for cooking.

Tasty Chance S

Raises your Extra Tasty rate by a percentage (e.g. 4%–10% at Lv1–6). Effect lasts until you cook an Extra Tasty dish or change islands. Stacks up to 70% total. Dedenne and others have this.

Help and other

Extra Helpful S

Instantly gives you a burst of helps from one Pokémon (e.g. 6×–12× usual helps at Lv1–7). Like a mini speed-up for that helper.

Helper Boost

Gives 2×–5× the usual helps from your whole team at once. Effect can increase when multiple Pokémon on your team meet a condition (e.g. same berry type). Eevee line and others.

Dream Shard Magnet S

Grants dream shards (e.g. 240–2500 at Lv1–8). Some species have a variable range. Useful for leveling and evolutions; doesn't add Snorlax strength.

Metronome

Uses one randomly chosen main skill. Unpredictable but can be any of the above.

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