Main skills in Pokémon Sleep
Your helper Pokémon can trigger main skills at random. Each skill does something different: restore energy, add strength to Snorlax, give ingredients, boost Tasty Chance, and more.
This guide lists every main skill, what it does, and which Pokémon have it. Skill specialists can hold two skill procs at once; others hold one.
Many Pokémon share the same base skill (like Charge Strength S). Some Pokémon have a signature variant — a version of a base skill with an extra perk unique to that species or group. Skill values scale with skill level, which increases through Main Skill Seeds or Skill Level Up subskills.
Energy skills
These skills restore energy so your team can keep helping. They're often called healing skills, and the Pokémon that have them are called healers. See which Pokémon have which healing skill.
Charge Energy S
Restores energy to the Pokémon itself (12–43 energy at Lv1–6). Good for keeping that one helper productive.
Used by: Aggron, Altaria, Arbok, Aron, Bellsprout, Blaziken, Cetitan, Cetoddle, Clodsire, Combusken, Crocalor, Cubone, Dodrio, Doduo, Dragonair, Dragonite, Dratini, Ekans, Fuecoco, Lairon, Larvitar, Marowak, Paldean Wooper, Pupitar, Quagsire, Raticate, Rattata, Skeledirge, Swablu, Torchic, Tyranitar, Victreebel, Weepinbell, Wooper
Moonlight (Charge Energy S) — Umbreon
Signature variant. Same self-heal as Charge Energy S (12–43 at Lv1–6), but sometimes also restores energy to one random teammate. Umbreon only.
Energizing Cheer S
Restores energy to one random teammate (14–50 at Lv1–6). Helps when a teammate is running low.
Used by: Comfey, Leafeon, Ninetales, Slowbro, Slowking, Slowpoke, Vulpix, Wobbuffet, Wynaut
Nuzzle (Energizing Cheer S) — Togedemaru
Signature variant. Restores energy to one random teammate (90–350 at Lv1–6 — much higher values than regular Energizing Cheer). If you're lucky, that teammate also gains a main skill activation bonus. Togedemaru only.
Energy for Everyone S
Restores energy to every helper on your team (5–18 per helper at Lv1–6). The main team-wide healer; very strong for keeping production high across the board.
Used by: Blissey, Chansey, Gardevoir, Happiny, Igglybuff, Jigglypuff, Kirlia, Pawmi, Pawmo, Pawmot, Ralts, Sylveon, Wigglytuff
Berry Juice (Energy for Everyone S) — Shuckle
Signature variant. Same team-wide heal as Energy for Everyone S (5–18 per helper at Lv1–6), but sometimes also produces a Berry Juice. Shuckle only.
Lunar Blessing (Energy for Everyone S) — Cresselia
Signature variant. Restores energy to all helpers (3–11 per helper at Lv1–6) and gives berries — base berries plus additional berries of each type your other teammates collect. The berry bonus scales with skill level and number of teammates. Cresselia only.
Strength skills
These add strength directly to Snorlax, helping you reach higher ranks.
Charge Strength S
Increases Snorlax's strength by a fixed amount (400–3,212 at Lv1–7). The most common main skill in the game.
Used by: Abomasnow, Absol, Banette, Bewear, Charjabug, Croagunk, Diglett, Ditto, Dugtrio, Farfetch'd, Flygon, Gastly, Gengar, Gourgeist, Grubbin, Haunter, Houndoom, Houndour, Mime Jr., Mr. Mime, Pichu, Pikachu, Pumpkaboo, Raichu, Shuppet, Snover, Stufful, Toxicroak, Trapinch, Vibrava, Vikavolt
Charge Strength S (Variable)
Same idea, but the payout is a random range instead of fixed (200–800 at Lv1 up to 1,501–6,004 at Lv7).
Used by: Bayleef, Chikorita, Croconaw, Cyndaquil, Feraligatr, Geodude, Golduck, Golem, Graveler, Mankey, Meganium, Pikachu Halloween, Primeape, Psyduck, Quilava, Totodile, Typhlosion
Charge Strength M
Larger version of Charge Strength S (880–6,858 at Lv1–7). M = medium tier, so the numbers are bigger.
Used by: Ampharos, Bonsly, Espeon, Flaaffy, Mareep, Pinsir, Quaquaval, Quaxly, Quaxwell, Sudowoodo
Bad Dreams (Charge Strength M) — Darkrai
Signature variant. Very large strength boost (2,640–18,515 at Lv1–7), but reduces the energy of all non-Dark-type helpers on your team by 12. High risk, high reward. Darkrai only.
Stockpile (Charge Strength S) — Drifloon / Drifblim
Each trigger either stores a charge (Stockpile) or releases everything (Spit Up). Stores up to 10 charges. When Spit Up triggers, Snorlax gains strength based on how many charges were stored — at max charges (10) and Lv7, that's 82,386 strength in one burst. After Spit Up, the count resets to 0. Benefits from area bonus like other strength skills. Drifloon / Drifblim only.
Cooking and ingredients
Cooking Power-Up S
Adds extra pot slots for your next cook (7–31 slots at Lv1–7). Lets you fit more ingredients in one meal.
Used by: Bagon, Flareon, Floragato, Glaceon, Luxio, Luxray, Magnemite, Magneton, Magnezone, Meowscarada, Salamence, Shelgon, Shinx, Sprigatito
Minus (Cooking Power-Up S) — Minun / Toxtricity Low Key
Signature variant. Adds pot slots (5–24 at Lv1–7). If another Pokémon with Plus or Minus is on the team, also restores energy to one random teammate.
Ingredient Magnet S
Gives you a batch of random ingredients (6–24 at Lv1–7). Goes to your bag for cooking.
Used by: Blastoise, Bulbasaur, Butterfree, Caterpie, Charizard, Charmander, Charmeleon, Delibird, Eevee, Ivysaur, Kangaskhan, Metapod, Natu, Onix, Sealeo, Slaking, Slakoth, Spheal, Squirtle, Steelix, Toxel, Vaporeon, Venusaur, Vigoroth, Walrein, Wartortle, Xatu
Plus (Ingredient Magnet S) — Plusle / Toxtricity Amped
Signature variant. Gives random ingredients (5–18 at Lv1–7). If another Plus or Minus is on the team, gives even more ingredients.
Present (Ingredient Magnet S) — Delibird
Signature variant. Gives random ingredients (4–17 at Lv1–7). Sometimes also gives 4 candies for one random Pokémon on your team. Delibird only.
Bulk Up (Cooking Assist S) — Heracross
Signature variant. Gives random ingredients (6–24 at Lv1–7) and also raises your Extra Tasty rate by a small amount (1%–5% at Lv1–7). A hybrid of Ingredient Magnet and Tasty Chance in one skill. Heracross only.
Ingredient Draw S
Gives a batch of one specific ingredient type, chosen randomly from a fixed pool tied to the Pokémon. Dwebble/Crustle: Glossy Avocado, Soft Potato, Pure Oil. Cutiefly/Ribombee: Honey, Pure Oil, Greengrass Corn. Unlike Ingredient Magnet, you know roughly what you're getting.
Used by: Crustle, Cutiefly, Dwebble, Ribombee
Super Luck (Ingredient Draw S) — Murkrow / Honchkrow
Signature variant. Draws from a pool of Tasty Mushroom, Bean Sausage, Greengrass Soybeans, or Rousing Coffee (5–18 at Lv1–7). On rare occasions, gives a large number of Dream Shards instead (500–20,000 depending on level and luck).
Hyper Cutter (Ingredient Draw S) — Mawile
Signature variant. Draws from Soft Potato, Pure Oil, Snoozy Tomato, or Greengrass Corn (5–18 at Lv1–7). Sometimes gets double the ingredients.
Tasty Chance S
Raises your Extra Tasty rate by a percentage (4%–10% at Lv1–6). Effect lasts until you cook an Extra Tasty dish or change sites. The skill stacks up to 70% total from skill procs. On top of that, the game always applies a hidden 10% base rate, so your effective Extra Tasty rate can reach 80% on weekdays. On Sunday, a +20% bonus pushes the theoretical max to 100%. The 90% figure you may see discussed is the 70% skill cap + 20% Sunday bonus.
Used by: Cramorant, Dedenne, Marshtomp, Mudkip, Sneasel, Swampert, Weavile
Berry and drop skills
Berry Burst
Instantly produces berries: a base amount (11–30 at Lv1–6) plus additional berries of each type your other teammates collect (1–5 per type at Lv1–6). The more diverse your team's berry types, the more total berries you get.
Used by: Treecko, Grovyle, Sceptile, Rufflet, Braviary
Disguise (Berry Burst) — Mimikyu
Signature variant. Same mechanic as Berry Burst but slightly lower base (8–21 at Lv1–6). Can activate Greater Success for a bonus drop — this can happen once per day. Mimikyu only.
Extra help skills
Extra Helpful S
Instantly gets you a burst of helps from one Pokémon (6×–12× at Lv1–7). Like a mini speed-up for that helper. (The in-game flavor text says “×4” but this was not updated when the skill was buffed; the actual values are 6×–12×.)
Used by: Alolan Ninetales, Alolan Vulpix, Arcanine, Gallade, Growlithe, Jolteon, Spiritomb
Helper Boost — Raikou / Entei / Suicune
Instantly gets helps from all Pokémon on your team. Base multiplier is 2×–5× (Lv1–6). The effect increases when more teammates match the legendary's type: Raikou = Electric-type teammates, Entei = Fire-type, Suicune = Water-type. With 5 matching teammates at Lv6, that jumps to 11×. Legendary beasts only.
For maximizing procs, stack Skill Trigger S/M/L subskills and consider a high Skill Level to maximize the value of each trigger.
Dream shards
Dream Shard Magnet S
Grants dream shards (240–2,500 at Lv1–8). Useful for leveling and evolutions; doesn't add Snorlax strength.
Used by: Lucario, Meowth, Munna, Musharna, Persian, Pikachu Holiday, Riolu
Dream Shard Magnet S (Variable)
Same idea, but the payout is a random range (120–4,600 depending on level).
Used by: Gulpin, Sableye, Swalot
Copy and random skills
Metronome
Uses one randomly chosen main skill from a large pool. Unpredictable but can produce any effect.
Used by: Clefable, Clefairy, Cleffa, Togekiss, Togepi, Togetic
Transform (Skill Copy) — Ditto
Copies and performs the main skill of one randomly selected Pokémon on your team. The skill uses the teammate's skill level. Ditto only.
Mimic (Skill Copy) — Mime Jr. / Mr. Mime
Same as Transform — copies a random teammate's main skill. Mime Jr. / Mr. Mime only.
Versatile — Mew
Can activate one of any main skill. Also gives candy for one Pokémon on your team. Starts with only Metronome (random skill), then learns additional skill variants over time. Each variant has a rarity weight — Charge Strength S and Charge Energy S are the most common; Energy for Everyone S and Berry Burst are rare. Mew's specialty is “All,” and its ingredients use a unique “Eureka Seed” system with 8 possible ingredients instead of fixed A/B/C slots. Mew only.
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