Main skills in Pokémon Sleep
Your helper Pokémon can trigger main skills at random. Each skill does something different: restore energy, add strength to Snorlax, give ingredients, boost Tasty Chance, and more.
This guide lists every main skill, what it does, and what the S/M/L tier means. Skill specialists can hold two skill procs at once; others hold one.
Energy skills
These skills restore energy so your team can keep helping.
Charge Energy S
Restores energy to the user only. Values scale with skill level (e.g. 12–43 at Lv1–6). Good for keeping that Pokémon productive.
Energizing Cheer S
Restores energy to one random teammate. Values scale with level (e.g. 14–50 at Lv1–6). Helps when one mon is low.
Energy for Everyone S
Restores a set amount of energy to every helper on your team (e.g. 5–18 per helper at Lv1–6). The main team-wide healer; very strong for keeping production high.
These energy skills are often called healers. See which Pokémon have which healing skill.
Strength skills
These add strength directly to Snorlax.
Charge Strength S
Increases Snorlax's strength by a fixed amount (e.g. 400–3002 at Lv1–7). Some species have a variable version (min–max range).
Charge Strength M
Same as Charge Strength S but larger values (e.g. 880–6409 at Lv1–7). M = medium tier, so the numbers are bigger.
Cooking and ingredients
Cooking Power-Up S
Adds extra pot slots for your next cook (e.g. 7–31 slots at Lv1–7). Lets you fit more ingredients in one meal.
Ingredient Magnet S
Gives you a batch of random ingredients (e.g. 6–24 at Lv1–7). Goes to your bag for cooking.
Tasty Chance S
Raises your Extra Tasty rate by a percentage (e.g. 4%–10% at Lv1–6). Effect lasts until you cook an Extra Tasty dish or change islands. Stacks up to 70% total. Dedenne and others have this.
Help and other
Extra Helpful S
Instantly gives you a burst of helps from one Pokémon (e.g. 6×–12× usual helps at Lv1–7). Like a mini speed-up for that helper.
Helper Boost
Gives 2×–5× the usual helps from your whole team at once. Effect can increase when multiple Pokémon on your team meet a condition (e.g. same berry type). Eevee line and others.
Dream Shard Magnet S
Grants dream shards (e.g. 240–2500 at Lv1–8). Some species have a variable range. Useful for leveling and evolutions; doesn't add Snorlax strength.
Metronome
Uses one randomly chosen main skill. Unpredictable but can be any of the above.
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