Glossary

This glossary defines the Pokémon Sleep terms we use across NewRolly's Study Hall—help, frequency, subskills, spread, breakpoint, and others. Use it when you need a clear, concise definition without reading a full guide. We keep it updated so it stays a reliable reference.

Core mechanics

Help
One production cycle: your Pokémon either finds berries (for Snorlax), finds ingredients (for your bag), or triggers its main skill. The game rolls twice per help—once for berry vs ingredient, once for main skill. How often helps happen is your help frequency.
Help frequency / frequency
Time between each help (e.g. every 40 minutes). Important: The number shown on a Pokémon’s profile in-game is the minimum (0 energy). When your Pokémon has more energy, they help more often than that. So the profile number is the slowest case, not typical.
Helps per day
How many times a Pokémon helps in a full day. Depends on species (base frequency), level, energy, and subskills like Helping Speed S/M and Helping Bonus.
Proc
Community word for one help or one production. “Proc-ed” often means the main skill triggered. Berries and ingredients go to Snorlax or your bag; a skill proc stays “ready” until you tap the Pokémon to collect it.
Specialty
What a species excels at: Berry (2 berries per help; 3 with Berry Finding S), Ingredient (2× on first ingredient slot, more at L30/L60), or Skill (can hold 2 skill procs at once). Fixed per species; costumed variants can differ (e.g. Santa Pikachu = skill).
Main skill
The Pokémon’s special ability (e.g. Charge Strength S, Energy for Everyone). Triggered by a separate random roll each help. A few species change main skill on evolution (Eeveelutions, Kirlia)—the game may not warn you.
Nature
One stat up, one down (or neutral). Affects Speed of Help, Ingredient Finding, Main Skill Chance, Energy Recovery, or EXP. Rolled at catch; 25 options.
Breakpoint
A key level where something unlocks: subskill slots (10, 25, 50, 75, 100), ingredient slot 2 (L30), ingredient slot 3 (L60). We also score Pokémon at an “anchor” breakpoint (L50 for berry/skill, L60 for ingredient) to assign a tier.
Subskill
A passive bonus unlocked at specific levels (10, 25, 50, 75, 100). Each has a name (e.g. Helping Speed S) and a rarity (white, blue, or gold). Gold is rarest. See the subskill table below.
Ingredient spread (AAA, AAB, …)
Which ingredients are in each slot: slot 1 is always A; slot 2 (unlocked L30) is A or B; slot 3 (unlocked L60) is A, B, or C. The letters are community shorthand (e.g. AAA = all three slots same ingredient). Per species; many have no C.
Energy
Your Pokémon’s energy affects how often they help. Higher energy = more frequent helps = more total production. Healing main skills (Energy for Everyone, Energizing Cheer, Charge Energy S) keep energy high.

Catching and befriending

Biscuit
Poké = 1 pt, Great = 3, Ultra = 5. Those go in your bag and can be saved. Bonus biscuit (free daily) = 3 pts, or 4 pts with Premium Pass (same biscuit, upgraded); it must be used that sleep session and cannot be saved. Master Biscuit = instant catch. Used to befriend Pokémon.
Big hit
Feeding a biscuit to a hungry Pokémon. That biscuit counts 3×. One Great on hungry = 9 points.
Mega hit
Instant catch (like a Master Ball) when feeding a biscuit. The exact odds are unknown; community estimates suggest roughly 10% when hungry and roughly 1% when not, but these numbers are unconfirmed. Shinies are always mega hit—use a regular Poké Biscuit, never Great or Ultra.
Friendship points / pips
Points needed to befriend a Pokémon (e.g. 5 for most evo lines). The community often calls them pips. You fill them with biscuits; hungry = 3× per biscuit.
Sleep point / diamond
In-game currencies. Sleep points from sleep sessions; diamonds from achievements or purchases. Both can buy biscuits. Biscuit supply is limited, so management matters.

Production and team

Losing production
Berries and ingredients are lost if you remove a Pokémon from your team without collecting first. A main skill that’s ready to trigger is lost if you switch any team member—not just the one with the skill. Best practice: collect from all Pokémon before swapping.
Sneaky snacking
When a Pokémon's bag (carry limit) is full, berries keep going to Snorlax but ingredients stop. The Pokémon "sneakily snacks"—feeds Snorlax without you collecting. Max 168 hours (7 days) of sneaky snacking, then production stops until you collect. Inventory Up delays bag fill.
Pity proc
After many main-skill misses in a row, the game guarantees a skill trigger. Each help's trigger roll is independent of the last, except for this safety net. The threshold (PPHC) is per species and not shown in-game; see our Pokemon Sleep production simulator for a tool that models it.

Cooking

Pot size
How many ingredients fit in one cook. Bigger pot = more ingredients = stronger dishes. Expansions unlock at Sleep Style Dex milestones (35, 70, 110, etc.) and cost Dream Shards. See Unlocking new areas.
Recipe level
Each recipe levels up when you cook it repeatedly. Higher level = higher base strength for that dish.
Tasty Chance
Random chance each cook for a “Tasty” or “Extra Tasty” result. When it hits, dish strength multiplies. Events often boost it.
Dish strength
The number that feeds into Snorlax’s weekly strength. From recipe level, pot size, ingredients, and Tasty Chance (and event bonuses).

Progress and spawns

Snorlax strength
Weekly rating (Basic 1 to Master 20) from feeding Snorlax berries and meals. Resets each Monday. Determines which species and sleep styles can appear and feeds into drowsy power.
Drowsy power
Snorlax strength × sleep score (× event multiplier when active). Higher drowsy power = more spawns (3 at base, 4 at 1M, 5 at 2M+) and sometimes rarer Pokémon after a sleep session.
Sleep score
0–100 based on actual sleep duration only. Max 100 at 8.5+ hours; 90 min minimum session. Affects drowsy power and helper EXP.
Good-Night Ribbon
Earned by sleeping with a Pokémon in your party (200–2000 hours). Gives +1 to +8 carry limit and, for unevolved Pokémon, 5–25% faster helping (depending on ribbon level and evolutions left). Stacks with Helping Speed.
Area bonus
Percentage boost for returning to an area you've researched. Grows +5% per week spent there (max 50% per island). Multiplies berry and dish strength.
Sleep type (Dozing / Snoozing / Slumbering)
Your sleep session is classified by the mix of these. Device placement and sleep pattern affect it. Which type you get influences which Pokémon can appear. Species also have a sleep type (where they tend to appear).
Befriending badge
Per-species reward for friendship level milestones (Bronze 10, Silver 20–40, Gold 40–100, exact thresholds vary by species group). Each badge improves shiny odds for that species (exact multipliers not published) and guarantees 1–3 gold subskills on future catches—Bronze = first gold, Silver = first two gold, Gold = first three gold.
Incense
Item activated before sleep for one session. Boosting types: 2× research EXP, 2× Dream Shards, 2× helper energy, or guaranteed hungry Pokémon. Pokémon incense adds a species to the spawn pool regardless of sleep type.
Dream shard / candy
Dream shards from research and leveling; used for evolutions, leveling (with candy), and pot expansion. Can become a bottleneck when leveling many Pokémon quickly. Candy is species-specific and used to level up that species.
Cram-o-matic
Event feature that converts 40 Pokémon candies + Dream Shards into a random Type Candy M. 4 uses per day with escalating shard cost (1k, 5k, 15k, 40k). Using same-type candies biases the output type. Good for excess candies from species you're not training.
Research rank
Your overall progress level from sleep research. Higher rank unlocks areas, pot expansions, rewards (biscuits, Dream Clusters, incense), and raises the Pokémon level cap. See How progression works for details.

Subskills (all 17)

Passive bonuses unlocked at Lv10, 25, 50, 75, 100. Rarity: White (common), Blue (uncommon), Gold (rare).

NameRarityWhenEffect (one-line)
Berry Finding SGoldAlways+1 berry per help (berry specialists: 3 instead of 2)
Helping Speed SWhiteAlways+7% helps per day
Helping Speed MBlueAlways+14% helps per day
Ingredient Finder SWhiteAlways~+18% ingredient rate
Ingredient Finder MBlueAlways~+36% ingredient rate
Inventory Up SWhiteAlwaysIncreases ingredient bag capacity
Inventory Up MBlueAlwaysLarger bag capacity
Inventory Up LBlueAlwaysLargest bag capacity
Skill Level Up SBlueAlwaysMain skill level +1
Skill Level Up MGoldAlwaysMain skill level +2
Skill Trigger SWhiteAlways~+18% main skill trigger rate
Skill Trigger MBlueAlways~+36% main skill trigger rate
Dream Shard BonusGoldSleepMore dream shards from sleep
Energy Recovery BonusGoldSleepMore energy recovered for team from sleep
Helping BonusGoldSleep+5% helps for whole team (per teammate with it)
Research EXP BonusGoldSleepMore research EXP from sleep
Sleep EXP BonusGoldSleepMore EXP for team from sleep

Production-focused subskills (helps, berries, ingredients, skill rate): Helping Speed S/M, Helping Bonus, Berry Finding S, Ingredient Finder S/M, Skill Trigger S/M. Others (Inventory Up, Dream Shard Bonus, EXP, Energy Recovery) don’t change helps per day or berry/ingredient/skill rates.

More: Community terms and abbreviations (BFS, GG, proc, pips, M20, etc.) · How production works · How stats are determined · Serebii Pokémon Sleep · RaenonX

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