What "Good" vs "Amazing" means

When you use our Pokémon Sleep grader, we assign each build a tier: Bad, Okay, Good, Great, or Amazing.

This guide explains how we calculate that score and what each tier represents, so you can interpret your results and decide whether to keep hunting or invest in what you have.

Points and breakpoints

We score each Pokémon at a key level called a breakpoint: level 50 for berry and skill specialists, level 60 for ingredient specialists.

At that level we add or subtract points for nature, subskills, and ingredient spread. The total determines the tier.

Using a fixed breakpoint lets us compare builds fairly, since that's when the most important subskill and ingredient slots have unlocked.

How berry specialists are scored

Berry specialists are all about speed — how quickly they gather berries for Snorlax. We score them at level 50, by which point their most important subskills have unlocked.

Nature. If the nature boosts Speed of Help, that's +1 point. If it reduces Speed of Help, that's −1. No other nature effect matters for berries.

Berry Finding S floor. If Berry Finding S doesn't appear anywhere on the build (at any unlock level), we start at −1 as a penalty. If it's present anywhere, no penalty.

The scoring subskills — the ones that actually add points — are:

SubskillPoints
Berry Finding S+1 (or +2 when paired with Helping Bonus)
Helping Speed S+1
Helping Speed M+1
Helping Bonus+1 (or +2 when paired with Berry Finding S)

There's a special pairing bonus: if a berry specialist has both Berry Finding S and Helping Bonus, whichever one unlocks second is worth +2 instead of +1. They're stronger together.

Everything else on the build — Inventory Up, Skill Level Up, Dream Shard Bonus, and so on — doesn't change the score. Those subskills can help in gameplay, but they're not what defines a berry specialist's quality.

How ingredient specialists are scored

Ingredient specialists need to be fast and good at finding ingredients. We score them at level 60 because their ingredient spread — which ingredients they collect — gets an extra slot at that level.

Nature. Two nature effects matter here:

No other nature effects (Energy Recovery, EXP Gains, Main Skill Chance) affect the score.

The scoring subskills are:

SubskillPoints
Ingredient Finder S+1
Ingredient Finder M+1
Helping Speed S+1
Helping Speed M+1
Helping Bonus+1

Ingredient spread bonus. At level 60, if the species' ingredient spread is AAA (three of the same) or ABB (one unique + two of another), the build gets +1 bonus point. Other spread patterns don't receive this bonus.

Worth keeping in mind: an ingredient-reducing nature costs −2, which is enough to drop a build by two full tiers. That's why nature matters so much for ingredient specialists.

How skill specialists are scored

Skill specialists need to trigger their main skill as often as possible. We score them at level 50, same as berry specialists.

Nature. Two nature effects matter:

No other nature effects (Energy Recovery, EXP Gains, Ingredient Finding) affect the score.

The scoring subskills are:

SubskillPoints
Skill Trigger S+1
Skill Trigger M+1
Helping Speed S+1
Helping Speed M+1
Helping Bonus+1

Skill specialists and ingredient specialists share a pattern: reducing the key nature stat (Main Skill Chance or Ingredient Finding) costs −2 instead of −1. The game punishes a bad nature harder on specialists that rely on a specific stat.

What doesn't affect your score

Some things look important but don't change the score. This is by design — we focus on what defines how well a Pokémon performs in its specialist role.

Natures that don't matter. Boosts or reductions to Energy Recovery and EXP Gains are never scored for any specialist. Neutral natures (Bashful, Docile, Hardy, Serious, Quirky) also have no effect — they don't help, but they don't hurt either.

Energy Recovery and EXP Gains can still make a difference in gameplay (recovering energy faster is nice, leveling faster is convenient), but they don't define whether a build is strong or weak at its job.

Subskills that don't matter. The following subskills are not scored for any specialist type:

These are useful in practice — extra inventory space, faster skill levels, and bonus shards all help. But they don't measure how well a Pokémon does its core specialist role, so they're not part of the score.

Cross-role subskills. Subskills for a different role are also ignored. For example, Berry Finding S only scores on berry specialists — it does nothing to an ingredient or skill specialist's score.

Tier mapping

The score at the breakpoint maps to a tier as follows:

PointsTier
4+Amazing
3Great
2Good
1Okay
0 or lessBad

So "Amazing" means 4 or more points at the anchor breakpoint. "Okay" is at least 1 point; 0 or below is always Bad.

Worth keeping in mind: a single subskill or nature can push you up or down a tier.

What graders can't tell you

No Pokémon Sleep grader — ours included — captures every nuance of the game. Our scoring is designed to give you a clear, consistent snapshot of how strong a build is at its specialist role, but there are things it intentionally leaves out.

Team context. Your score doesn't know what else is on your team, which area you're playing, or which recipes you're targeting. A build that scores "Good" might be exactly what your team needs right now.

Early levels aren't the whole picture. A Pokémon at level 10 might look Bad or Okay right now because its best subskills haven't unlocked yet. That doesn't mean it's not worth investing in. If the build scores Great or Amazing at the level-50 or level-60 breakpoint, it's still a strong long-term pick — you just need to level it up to get there.

Long-term investment. Subskills like Skill Level Up and Inventory Up don't affect the score, but they absolutely matter over weeks of play. The grader measures specialist quality, not total lifetime value.

Other graders may score differently. Different tools in the community weigh things differently — some factor in team composition, some use different breakpoints, and some include subskills we intentionally leave out. That's not wrong; it's a different philosophy. If another grader gives you a different result, it likely values different aspects of the game.

Our approach prioritizes simplicity and consistency: nature, core subskills, and specialist role at a fixed breakpoint. It won't tell you everything, but it gives you a reliable baseline for comparing builds.

Why it matters

If you got "Good" with 2 points, you're one strong subskill or a better nature away from Great. If you got Bad, the build has several downsides at the breakpoint.

Ready to grade a Pokémon? Use our grader to score your builds, roll new ones and see how often each tier appears, or use NewRolly's Rollies to see how many catches it typically takes to hit the tier you're aiming for.

Next: Grade your Pokémon · NewRolly's Rollies

Part of RNG & scoring