Simulate production over time: berries, ingredients, and skill procs. Build your Pokémon (nature, subskills, spread) or import one from your saved collection when logged in. See How production works for the mechanics. Helpful Leveling (by level) for breakpoint view.
How to use: Pick species and level, assign subskills to levels (L10, L25, L50, L75, L100), set nature and energy. Signed-in users can choose a saved Pokémon from the dropdown below to fill the build. Choose how many days (1–100), then Simulate. Results are per day: summary, charts, then breakdown table. Each run uses simulated game RNG and the pity proc (guaranteed skill trigger after a run of misses). Skill triggers are marked as RNG or Pity; the summary shows longest gaps and RNG vs pity %. Production varies day to day (and run to run)—you’ll see the same kind of variance as in-game.
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Saved or uploaded Pokémon:Sign in to choose one from your collection and fill the build below.
Select one to fill species, level, spread, nature, and subskills below.
Results
Summary
Charts
Single day: production over helps
Cumulative berry count, ingredient strength, and skill strength; markers where main skill triggered (RNG or pity).
Production battler — compare two builds
Same inputs as above for two builds; run both and see side-by-side production (1 day, same energy).
Build A
Build B
View by:
Period
Helps
Berry %
Berry cnt
Berry str
Ing %
Ing A/B/C
Ing str
Skill %
Skill procs
Skill RNG
Skill pity
Skill str
Total str
How strength is calculated
Energy: With "Max energy all day" off we model decay (1 per 10 min from starting energy at 4am, floor 20) over the duration. We do not model energy-healing skills—the curve assumes no healing. Multipliers: 20 → 1×, 40 → 1.4×, 60 → 1.6×, 80 → 1.9×, 150 → 2.2×. See How production works for more.
Berry strength: Berry count × strength per berry at your level (scales with level; same curve for all berry types). Source: Serebii.
Ingredient strength: Expected quantities per slot × raw strength per ingredient (fixed per ingredient). In-game, ingredients contribute more in dishes. Source: Bulbapedia.
Skill strength: Only Charge Strength S/M add direct Snorlax strength (skill procs × value at main skill level). Other skills (energy-healing, Helper Boost, Dream Shard, etc.) don't add direct strength or need team/cooking context. Skill procs are still counted for all skills.