NewRolly's Helpful Days

Simulate production over time: berries, ingredients, and skill procs. Build your Pokémon (nature, subskills, spread) or import one from your saved collection when logged in. See How production works for the mechanics. Helpful Leveling (by level) for breakpoint view.

How to use: Pick species and level, assign subskills to levels (L10, L25, L50, L75, L100), set nature and energy. Signed-in users can choose a saved Pokémon from the dropdown below to fill the build. Choose how many days (1–100), then Simulate. Results are per day: summary, charts, then breakdown table. Each run uses simulated game RNG and the pity proc (guaranteed skill trigger after a run of misses). Skill triggers are marked as RNG or Pity; the summary shows longest gaps and RNG vs pity %. Production varies day to day (and run to run)—you’ll see the same kind of variance as in-game.

Saved or uploaded Pokémon: Sign in to choose one from your collection and fill the build below.

Max energy all day (no decay)
Starting energy at 4am. We model decay (1 per 10 min).